Lovecraftian book recommendations by Mike Davis

8 05 2012

Finally, I had some time to compile this list.  It is by no means complete, but I’m getting there.  Check out my list of recommended Lovecraftian books.





Lovecraftian Games, part 2: “Anchorhead”

8 05 2012

Our exploration of Lovecraftian games continues with Anchorhead.  (Read part 1, The Secret World, if you missed it.)

I grew up in the 80s (that’s the NINETEEN eighties, Logan!), and I spent much of my time on my Commodore 64, programming and playing interactive fiction games.  Interactive fiction games are text-based; imagine reading a book, but YOU are the main character and you decide how the story goes, and you’ll have a good idea of how IF works.

Text… no graphics.  Sounds boring, right?

Wrong.

To this day, I enjoy IF games more than video games.  Getting lost in a great story where I’m the main character is a wonderful experience.  In the 80s, I played games like Fahrenheit 451 (I have fond memories of that one), Nine Princes in Amber, Dragonworld, The Hitchhikers Guide to the Galaxy, and more.  I even played The Lurking Horror, one of the best Lovecraftian games ever created; and until now, I thought it was the ONLY Lovecraftian interactive fiction game.

Happily, that’s not the case.  You see, interactive fiction games are still being created, even though they are no longer mainstream.  One such game is Anchorhead, and you can play it right in your browser without downloading anything.  It begins with an H.P. Lovecraft quote, and then:

November, 1997.

You take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-colored clouds that blanket the sky mutter ominous portents amongst themselves over the little coastal town of Anchorhead.

Squinting up into the glowering storm, you wonder how everything managed to happen so fast. The strange phone call over a month ago, from a lawyer claiming to represent the estate of some distant branch of Michael’s family, was bewildering enough in itself… but then the sudden whirlwind of planning and decisions, legal details and travel arrangements, the packing up and shipping away of your entire home, your entire life…

Now suddenly here you are, after driving for the past two days straight, over a thousand miles away from the familiar warmth of Texas, getting ready to move into the ancestral mansion of a clan of relatives so far removed that not even Michael has ever heard of them. And you’ve only been married since June and none of this was any of your idea in the first place, and already it’s starting to rain.

These days, you often find yourself feeling confused and uprooted.

You shake yourself and force the melancholy thoughts from your head, trying to focus on the errand at hand. You’re to meet with the real estate agent and pick up the keys to your new house while Michael runs across town to take care of some paperwork at the university. He’ll be back to pick you up in a few minutes, and then the two of you can begin the long, precarious process of settling in.

A sullen belch emanates from the clouds, and the rain starts coming down harder — fat, cold drops smacking loudly against the cobblestones. Shouldn’t it be snowing in New England at this time of year? With a sigh, you open your umbrella.

Welcome to Anchorhead…

I’ve already started playing it, and I’m impressed.  And it has great reviews:

Play it if: you’ve always wanted to think of interactive fiction as a true literary genre, for this is a terrifying and emotional tale worthy of its Lovecraftian origins.  Don’t play it if: you have an allergy to great storytelling and demand complex puzzles instead, for this game undoubtedly focuses on narrative rather than intellectual challenge – not that this is a bad thing.  Wow. I’d heard this was good, but…wow.  Anchorhead simply blew me away, and I’ll tell you why:

Because it scared me.

I’ve read a lot of horror fiction and played a lot of horror-themed video games, but this is the first game to truly frighten me. Gentry’s writing is nothing short of astounding in this game, showing top-notch effort and a deft hand in bringing all the necessary elements of a good horror story to life: an atmospheric setting, a dark secret from the past, the confrontation of the unknown…with a dash of some Lovecraft trademarks thrown in for good measure. And finally, of course, the fact that you actually care about what’s happening.

And:

Anchorhead, indeed, is more than a game. It’s another reality, a second life, just waiting to be explored, with all its secrets and dark history. It is truly easy to get immersed in the experience, and by the end of day two I felt like I’ve been a part of this town forever. The story is fascinating and unfolds at an exactly the right pace, letting you slowly amount more and more knowledge about the past events and what’s going on.

Did I mention?  It’s free.

Go here to play Anchorhead.  Comment below and let me know how you like it.  If you’re new to interactive fiction, here’s a handy beginner’s guide.





THE WALKING DEAD: Episode 1 – video game review

6 05 2012

THE WALKING DEAD video game review: Episode 1

By Telltale Games

Rated M

For: Mac, PC, PS3, Xbox 360, iPhone

- reviewed by Brian M. Sammons

(OK, I know this game isn’t Lovecraftian, but Brian and I figured a lot of you would be interested.  – Mike)

Based on the hugely popular comic book and TV show, this new game seems to be a sure fire hit. I mean, who doesn’t love zombies these days? Yes I know that there are some people out there who are tired of the shuffling dead, but you know what I mean. Add to that the respected pedigree of Telltale Games, the fact that is on every platform imaginable, and that TTG is delivering it in episodes (yep just like the comic and TV show) so that the time requirement is minimal and the price is negligible and I can’t think of too many zombie loving gamers out there who wouldn’t get this. But, is it actually any good? Yes it is, but it’s not actually all that great of a game. Let me explain.

In this introductory episode of TWD you play as a man called Lee. Lee was a college professor who was on his way to prison for murdering a state senator who was boning his wife, when the zombie apocalypse hits. Through a series of events, Lee escapes custody and is on his own in a world where the dead walk and want to eat you. This takes place during the early days of the zombie uprising, when comic and TV show lead character, Rick the cop, is still in a coma at the hospital. Through Lee’s adventures you’ll run into some familiar characters (two of the survivors from both the TV show and the comic book make guest appearances in this episode) who may or may not have familiar faces. Without giving away any secrets, one character looked nothing like the actor who plays him on the TV show. I can’t remember if he looked like the comic book character or not. As Lee, you’ll run into other survivors, have to battle the undead, and make some pretty tough choices. As an example of the latter, let’s say that maybe two of your new found friends just might get attacked by hungry flesh eaters at the same time; who would you attempt to save first? Rest assured, not everyone you meet in this game is going to make it to the next episode.

OK, that’s the general overview of this first chapter; now let’s get to the specifics of a game.

THE WALKING DEAD is far more of an interactive story than what many, myself included, would usually consider a game. The vast majority of the game is dialog between the human survivors, but hey, the same can be said about both the comic book and TV show. This is NOT a typical run and gun zombie frag fest. When your character must perform an action it is of the look around your environment, find the interactive hot spot, and click a button kind. Yes, in the grand tradition of some of the earliest video games, this is a good old fashioned point and click adventure. Even combat has been reduced to “move cursor over zombie’s head and click button to kill it.” A little bit of variety is added to the mix with the introduction of quick time events, but that’s the only slight deviation to the core point and click mechanic. No big surprise there, as that’s sort of what Telltale Games does. Still, I wanted to point that out as some younger gamers may not be down with that old school aesthetic.

As I said before, mostly what you do in this game is talk to other people, and the good news is that TWD does that well. Not only is it well written for the most part and the voice actors do a capable job, but the choices you make in this game seem to really make a difference in how things play out. For example, let’s say you talking to a guy named Ted and you chose to lie to him. A message might pop up in the corner of the screen that says “Ted knows that your lying.” That means Ted may be icy towards you later on. Get caught in too many lies with Ted and who knows what will happen. Later in the game perhaos Ted and another survivor named Bob get in a fight, if you back Ted up you’ll get a message that says “Ted will remember your loyalty.” Furthermore, not only what you say, but what you do will change things. Again, let’s say that you have to choose between saving two people, well if someone dies then don’t expect to see them in latter episodes. This could lead to some nice moral quandaries. Do you save the guy who was very friendly and nice to you, or do you save the other guy just because he seems to be better and killing zombies? Now this is only the first chapter of a five episode game, so you can’t really see how this will work yet, but it will be interesting to see if Telltale does take all this into account in how characters react to you in future episodes. It has the possibility to offer some really cool and unique story telling if thoroughly followed up on. I really like this idea and I hope it works out.

Now for some things that’s not too great about this game. First, let’s go back to the dialog and choices, not everything is golden with it. To keep things simple it only ever has a few choices to pick from, and sometimes it is missing options that I would say and do. For example, let’s just say that “hypothetically” one of the other characters screws you over in a major way and all but leaves Lee to be eaten by zombies. Surviving it, there is no option to later call the guy out on it, kick his ass, boot him out of the group, or – what I would do – shoot him in the face. Yes, leave me to die to zombies and if I make it out alive, I’m gonna kill you. Take that as a warning for all that read this. Anyway, here your character is just forced to go “oh well” and take it like a chump all for the sake of shoehorning in a rival into the group for drama I suppose. Now I know games can’t possibly have all the infinite options a player may want to explore, it just seems that this game has far fewer options than most.

Then there is a slight technical issue that causes the game to freeze up for a second or so between scenes loading in. I’ve played this on both the PC and the Xbox 360 and the same screen freeze problem was in each version. Now that is a minor gripe at best, but then this game isn’t a graphical, action heavy powerhouse either. To me it just seemed like lazy coding or corner cutting. That said, this game doesn’t look bad. It actually has a nice comic book-like art style, the colors and bright and vibrant, and there are some nice gory zombie smack downs in here for the lovers of such things. My favorite involved a claw hammer, a woman’s head, and the resulting mess the two make. Mmm, tasty.

Lastly, this first episode is relatively short, between two to three hours max. Fans of epic sized games may be a bit disappointed in that, but fans of pick up and go, bite-sized games will love it. With its point and click interface, this game seems perfect for all the mobile devices out there where short games seems to do best. The really good news is that, as I hinted at before, the price is but a pittance at just five bucks. So pass on your next Starbucks venti mocha chocha latte whatever and you can buy this game instead. But should you? So far, with just seeing Episode 1, I’d have to say yes. The story was good, the characters well defined, the art was pretty, and the zombie bashing was fun. Consider it well recommended.

- reviewed by Brian M. Sammons





Kindle/Nook editions of all 13 “Lovecraft eZine” issues for only $5

4 05 2012

This little promotion has been so popular that I’ve decided to extend it: For a few more days, you can buy the Kindle and Nook versions of all 13 past issues of Lovecraft eZine for only $5.  Normally each issue costs 99 cents.  Buying all past issues at the usual price would cost you almost $13, so this is a nice deal.

Click here to buy all 13 issues for only $5.

After you pay for the issues,  I will email you with the download links as soon as possible — usually within 30 minutes.  Please remember all the hard work that goes into this eZine, and do not share your download links with anyone else.

Any problems or questions, please email me at michaeldaviswriter@gmail.com .

Enjoy.





“Call of Cthulhu: The Wasted Land” now available for PC!

4 05 2012

At last, I can play this game!  (I’m not one of those cool people with an iPad.)  Call of Cthulhu: The Wasted Land is now available for PC:

Buy and download it here, for only $4.99.

“Joyously thoughtful…” PC Advisor “..you MUST download today…Awesome…” – The Guardian “I was totally addicted to this game for weeks…” GeekDad/Wired.com 5/5 & a Best App of 2012 – T3 Magazine “I’ve been playing this for the past couple of days and it is brill… Lovecraft would be proud.” liveforfilms.com “It’s freakin’ awesome.”

Game description from the website: An indie turn-based strategy RPG inspired by the works of pulp horror writer H.P. Lovecraft. The game was developed in co-operation with Chaosium, the publishers of the cult horror role playing game, Call of Cthulhu. The game features nine 3D levels set in the trenches of World War One. In ‘The Wasted Land‘ the player uses their team of investigators to uncover a deadly inhuman conspiracy underlying the Great War. Barbed wire, mustard gas and machines guns will prove to be the least dangerous thing that the investigators will encounter as they venture out into No-man’s Land to solve the mystery of the Wasted Land. As the game progresses, the player can build up the skills, weapons and equipment of their team. Key to the game is Sanity; the investigators must guard their minds against the myriad horrors that threaten to send them into the mouth of madness.

Buy and download it here, for only $4.99.





What if Edward Gorey illustrated Lovecraft?

3 05 2012

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Edward Gorey is one of my favorite artists (A is for Amy, anyone?).  What if he illustrated Lovecraft stories or created artwork with Lovecraftian themes?

John Kenn Mortensen is an artist from Denmark whose work is very much reminiscent of Edward Gorey, and I spent some time recently looking at every single illustration at his website.  I selected the ones that I felt were Lovecraftian and I’m posting them below.

These represent only a small percentage of his work, though.  Be sure to visit his website and view them all; even better, buy his art book.

John Kenn Mortensen’s day job is directing children’s tv, and in his spare time he takes care of his young twins. But then, when darkness falls, he forgets everything cute and cuddly, takes out his pen and post-it pad, and wonderfully scary monsters burst forth onto the pad.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

There are many more illustrations at John’s website, and you can buy his art book here.

 There are many more illustrations at John’s website, and you can buy his art book here.





DIE FARBE movie review

2 05 2012

DIE FARBE – Movie review by Brian M. Sammons (buy DIE FARBE at this link).

Director: Huan Vu
Cast: Paul Dorsch, Jürgen Heimüller, Ingo Heise

Just in case you don’t “Sprechen sie Deutsche”, the title of this independent, feature length film translates into THE COLOUR. Can you guess what HPL story it is based on? That’s right, it’s “The Outsider.” Ha, just kidding, I’m talking about Lovecraft’s personal favorite of all his own stories; “The Colour Out Of Space.” You know, the most filmed of any of H.P. Lovecraft’s tales. What, you don’t believe that? Well there was 1965’s DIE MONSTER DIE staring Boris “don’t call me Frankenstein” Karloff. 1987 saw another telling of this tale called THE CURSE staring Wil “don’t call me Wesley” Wheaton. But wait, it doesn’t stop there. Last year we got an Italian version called COLOUR FROM THE DARK and now we get this German import. So how does this new film compare to all those other Colour flicks?

Simply put, it blows them all away.

To be sure, some of those other films had their bright spots, even the pretty crappy Wil Wheaton one had a few good moments. Further, I enjoyed COLOUR FROM THE DARK quite a lot, but this is easily the most faithful adaption of Lovecraft’s “Colour” ever put to film. In fact, it’s one of the best Lovecraftian films ever made, period. Writer/director Huan Vu transferred the story almost scene for scene from HPL’s original to the screen. For all the people who say Lovecraft doesn’t translate well into film, they need to sit down, shut up, and watch how it can be done right.

But before we really get into it, a quick warning; about 75% of this movie is in German with subtitles. No surprise there, since it was made in Germany, but some people don’t like to read when they watch movies so I thought I’d give them fair warning. The actual surprising thing about that was just how much of this film this was English. Why was there English in a German flick?

Well one of the few ways this movie deviates from the original story is setting and time. Here we get a young American named Jonathan who goes looking for his missing father who was last seen in Germany as an army medic after World War Two. Traveling to the small, wooded farming community where his dad disappeared, Jonathan meets an old farmer who witnessed the slow destruction of his friends and neighbors, a family called the Gardners, or in this case the Gärteners. He also has a tale to tell about Jonathan’s long lost father.

What follows next is a pretty much a word for word retelling of HPL’s tale of a cosmic entity coming to earth inside a strange meteor. The extraterrestrial rock comes down near the Gärteners’ farm and an alien life form, which only can be described as an indescribable color, permeates a farmstead causing untold weirdness to happen over the course of a year. Yes, no quick wham-bam scares here; this is creeping, inescapable dread at its finest. Vegetables grow huge but are rotten, trees sway when there is no wind, and one by one the Gärteners begin to feel the direct effects of the vile colour. The family members go mad, they feel sick, and then…well I won’t tell you what happens next, but if you’ve read the story then know, and this movie does a great job of showing the final horrors that befalls the blighted farmers.

The whole film is well photographed in black and white. The special effects range from passable to very good, as does the acting, and the direction is more than competent. That is not to say this movie is completely without foibles. Some of the German actors playing Americans don’t hide their accent well, and there was so obviously shot in front of a green screen that it was painful. Now the backdrop wasn’t some strange alien vista and thus needed technical wizardry to pull it off. No, it was a library. Now that was because after the real World War Two, Germany is in short supply of old-timey-looking libraries, so I understand the need for the green-screening, I just wish it wasn’t so noticeable. Or they could have set the scene somewhere else. Thankfully the rest of the movie is shot on real sets, or if they are not, the special effects are handled much better so as not to be so glaring. However such things like accents and bad CGI backdrops are minor complaints really. If that’s all I can point to as faults with this film then that says volumes for its overall quality.

DIE FARBE is an exceptionally Lovecraftian film and a cinematic treat for both mythos fans and those new to the cosmic horror of HPL. I cannot recommend this film high enough. I urge you to get this movie, not only because it’s a great film, but also to support independent filmmakers who dare to bring Lovecraft’s horror to the movie masses. Luckily you can easily order a copy from the cultists over at H.P. Lovecraft Historical Society.

DIE FARBE – Movie review by Brian M. Sammons (buy DIE FARBE at this link).








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