William Friedkin once said, “True horror is seeing something approach.”* Nuzo Onoh’s work exemplifies this saying. You can see the events unfolding, you know something is coming, and yet you protest, “No this cannot be,” as you crawl backwards in your seat.
The game opens with a quote from Philip K Dick. Its deep oceanic setting recalls HP Lovecraft’s most iconic creations. SOMA’s creature designs immediately bring to mind the work of H.R. Giger and David Cronenberg’s films.
“Most of my stories start out in a world already slightly askew, then the strange elements intrude with increasing frequency until the universe the characters inhabit becomes a very different universe. I am in awe, and somewhat intimidated, on contemplating the age of the universe…”
Fernando has seen better days. On his way home from work, some heavily-tattooed gangsters throw him in the back of a car and take him to an abandoned house, where they saw off his friend’s head and feed the kid’s fingers to…something.
Read Slatsky at night. When you have the house to yourself. You will see the world differently afterwards. Everything will be slightly askew. In a very beautiful way.