The value of a book such as The Weird and The Eerie is that it endows us with new eyes with which to view those works we are already familiar, offers us fresh avenues of approach and simultaneously points us towards new treasures we have yet to excavate.
I’m sure you can call to mind dozens of times within horror fiction the protagonist reacting “with dawning realization”. Padgett has managed to capture that feeling and evoke it in such a way that you the reader, not one of the characters within a fictional story, experiences this dawning realization.
Baader is elegant in evoking the strange in simple, unadorned lines. It’s this simplicity that disarms. His characters are instantly believable with just enough detail provided for the reader to identify with yet not so overloaded it hampers the imagination. He trusts his reader’s intelligence instead of pandering to them.
If ever there was a Lovecraftian Kickstarter to pluck at your purse strings, Rise of the Elders: Cthulhu is perfectly poised to be such a beast. A tactical RPG inspired by the work of HP Lovecraft that can be played offline on your mobile phone or PC combining the accessibility of a videogame, the tactical depth of a board game and all the flavor of a tabletop RPG.
Lovecraft told his tales with beings from space, the ocean and other weird environments, but cosmic horror doesn’t need tentacled horrors from beyond time – it resonates with us because we see it all around us every day.
“To evoke a demon is a sordid, dangerous affair. Call loudly over the dense cathode with offers of bleating lambs, and sometimes a fiend scratches back against your tar-paper reality.”
I am very pleased to share with you this conversation with Julien Jauniaux. When I saw his short “An Eldritch Place” I knew immediately it would strike a resounding chord with the readers of Lovecraft eZine and those lucky enough to have seen it at Portland’s HPLFF.
This is what I would call a near perfect beer and pretzel game. There’s enough depth there to keep you on your toes and laughing the whole way to the abyss.
“almost insentient, almost divine” is a collection that will be treasured by readers for decades to come, and doubtlessly recommended to those looking for an introduction as to what makes this genre special.
This adventure concerns the legend of a witch who lives deep within the forest, deep within every forest. Known as The Pale Lady or The Flower Mistress, there’s just one catch. She’s not a witch at all.
There has to be a mystery at the root of your story that your protagonist can only attempt to solve at the expense of their sanity, their life, or both.
I’ve lost my mind over writers that experiment with surrealistic forms, books filled with stunning art, pages of heavyweight expensive paper, and sewn in book ribbons. Yet DARKNESS, MY OLD FRIEND charmed the hell out of me by stripping everything back to concentrate on what matters most.
“Darkest Dungeon” is definitely a Lovecraftian game. The back story: your father unearthed portals to dark dimensions and released a number of horrific and evil creatures onto the world.
The very last thing I expected within a book of African Horror was a scene that transported me immediately to the mid-eighties, reading SALEM’S LOT in my Aunt’s summer house, the hackles on the back of my neck rising, yet there it was.
When I found out I’d be supporting a small, two person operation passionate about bring their love of M.R. James and gaming to the tabletop I tore off my pocket trying to get to my wallet.